We are only days from the launch of Sucker Punch Productions’ latest game, Ghost of Tsushima. It’s crazy to think that it’s been almost six full years since they last released a game. I wanted to look back at that game, Infamous First Light, to remind myself of not only just how interesting that series was but to get an idea on the kind of open-world adventure I can expect when I eventually get my hands on Ghost of Tsushima.
First Light came out a mere five months following the release of Infamous Second Son, and both were part of the PlayStation 4’s first year (also known as the launch window). Second Son was one of the more high profile games for the console’s launch lineup and it definitely hit the right spots of showing off the capabilities of the PS4. Unfortunately for me, while I did play Second Son back in 2014, I honestly don’t remember much of the game, so jumping into First Light had me scratching my head a bit early on trying to remember the story details.
The events that take place in First Light serve as a prequel to the events of Second Son, and features Fetch, a character first introduced in the main game. Fetch’s story focuses on the disappearance of her brother and her efforts to locate him with the help of a few other characters. The story actually jumps around, also giving us a glimpse of her detainment by the Department of Unified Protection (D.U.P), which explains her eventual crossing paths with Second Son’s Delsin.
The story itself isn’t very deep and because of Fetch’s neon abilities, she’s extremely powerful. On the game’s normal difficulty it’s hard to mess up missions and you can breeze through the story in about 3-4 hours.
Even with that, this is still a fun game because of Fetch’s abilities and the Seattle setting Sucker Punch developed. For a six year old game, this still looks incredible. Fetch’s character looks re